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Ricardo Rocha
Ricardo Rocha
Art Manager at Wildlife
Porto Alegre, Brazil

Summary

Over the years, I´ve worked in the game industry as a game artist, art director/manager and also as an university professor. I have worked on games for a broad range of plataforms and clients, also working on creating digital illustrations and advertising animations, as well as multidisciplinary projects, such as virtual reality applications, small scale toy production, 3D printed prototypes and sculptures.

I´m currently an Art Manager at Wildlife Studios, responsible for a group of digital artists that work in Zooba, our beloved and popular battle arena game. I work on different fronts, supporting the development of the team, improving processes and also working as a Game Artist when producing content (mostly 3D) for different areas of the product.

Skills

Shading3D Modeling3D PrintingDigital SculptingLightingLow-poly ModelingTexturingUV Mappingprototyping

Software proficiency

3ds Max
3ds Max
Fusion 360
Fusion 360
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
3DF Zephyr
3DF Zephyr